Obviously, this is a good entry point but also you probably don’t want to just press one button your human is to want to press more buttons. Visually, I think people can see that if they fill up the gauge, it means they can probably do something cool. The second area is in the break gauge, and when it fills up you can do a special move called the great blow. Just by pressing it, even people new to the game will be able to perform really cool moves you can do something called fatal rush. ![]() The first is that there’s a special button, which is the shoulder button. At the same time, for more experienced players we’ve added new moves that they’ll find interesting. Compared to Dead or Alive 5 Last Round, the game is much easier to get into for people who are completely new to fighting games. Then the next would be within the fighting system. I think visually people will really be able to see the evolution of the game. We also made improvements to the stages as well, so players can get that feeling of and really get in there with the action. We’ve changed the game engine, and the theme for this game is “intense fighting game entertainment.” With the new game engine, we’re able to show people getting bruised and the scratches on them. The first area would be the visuals aspect. With all that’s changed with fighting games over the years, we sat down with director Yohei Shimbori to see what’s new and what’s returning for the long-running series alongside his character picks for beginners and veterans.įor people who haven’t been in the know, what are some of the key differences in Dead or Alive 6 compared to 5? ![]() Since the last game released in 2015, Koei Tecmo has been investigating what fans want, and have been trying to get the series to pick up steam on the competitive scene. Coming off Dead or Alive 5 Last Round, the series is back with a brand-new numbered entry.
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